Caster of Magic - Evil Dwarves 2 (Averting the crisis & Looking to expand across the sea)

Caster of Magic - Evil Dwarves 2 (Averting the crisis & Looking to expand across the sea)

I avert the crisis in my homeland, and get rid of Oberon's units. Now I aim for revenge, and transporting alot of angry dwarves to wherever he is at with my units of +1 hp and resistance. My scouting is poor, though. There is alot of open space, and I only see two of his cities so far. If I can gain a foothold on his land, and make it dwarven, my gold to mana strategy will just escalate.


Looking at the game manual, I found it impossible to determine how many units a tireme can transport, or any other unit for that matter ...

Caster of Magic

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